Develop analog
and digital games
that reflect your
creative voice
Learn the fundamentals of compelling game design in our in-person or virtual programs
In-person Program
Virtual Program
The UCLA Game Lab Summer Institute introduces high school students to game-making as a form of artistic practice, teaching them the techniques and tools that will help them develop analog and digital games that reflect their own creative voice and vision. We now offer two versions of our institute–an in-person, residential experience, as well as a virtual/online program. These programs are identical in terms of curriculum design, lesson objectives, and hands-on, faculty guidance and support. No previous game-making skills are required, but students with an interest in games and in the visual arts, in particular, will find our institute especially stimulating and rewarding. Students in the program develop a solid aesthetic and technical foundation in various aspects of game design–but just as importantly, they begin learning how to express their own, personal ideas through game-making and game art.
Taught by alumni of the internationally renowned UCLA Game Lab, the two-week program leads students through four, hands-on courses in game development. These workflow-oriented classes focus on:
- Learning the fundamentals of game design
- Creating compelling game characters
- Building game worlds
- Programming/coding games
By the end of the two weeks, students will have created complete games or game assets in each of the four classes. Students leave the program with game art they can include in their college application portfolios.
The institute also provides students with a rare opportunity to receive invaluable feedback that will prove useful to academic and career considerations in the gaming field and earn four units of pass/no pass UC credit.
Game Lab Summer Institute Program
During the two-week program, students will be introduced to the art and technology of game development through a four-course curriculum. PLEASE NOTE: Both virtual and in-person programs are taught through LIVE class instruction and interaction. Attendance is therefore required for every class. For students in the virtual program who live outside the United States, this may mean attending class late at night or early in the morning. Shifting to early/late hours is understandably a challenge, but live attendance is essential to learning in these classes and to overall success in the program.
Our four courses are designed to complement each other, providing students a comprehensive introduction to making games and games art. This includes learning the fundamentals of game design; creating characters and avatars that express personality and identity through animation or movement; building unique and compelling game worlds to navigate or explore; and developing programming skills to create interactive, gameplay experiences.
Game Design
This course will introduce students to the fundamentals of game design, such as creating playable characters, designing conflicts and choices, and giving players compelling motivations and goals. Students will work to create their own tabletop game with a focus on game systems, game flow, creativity, and aesthetics. It is the goal of this course for students not only to produce an original game, but also to develop an understanding of how game design really works, and to explore the potential of games for creative expression.
Character Animation
Videogames give us characters to control, and this course provides an introduction on how to create playable characters through modeling and animation. Students will develop a 2D character or avatar, which they will learn how to bring to life through stylized visualization and movement. This emphasis allows students to learn various aspects of modeling and animation as applied through After Effects, a state-of the-art modeling and animation application.
World Building
Videogames rely on world building to give game environments narrative potential and playful motivation. In this course, students will put the concept of world building into practice by creating a game environment in the Unity game engine (a leading development platform for creating indie/professional games). Students will use multiple environmental elements, such as buildings, plants, terrain, and lighting to create a navigable game world.
Game Programming
Videogames use computer programming or code to express movement and collision, provide spaces for interaction, and capture player input. This course introduces students to the fundamentals of game-related coding while developing a playable videogame. Using a creative graphics programming toolkit for creating games, students will build a videogame, playtest the results, and make refinements as part of an iterative design process (a common approach to game design in indie and professional game development).
Applications are reviewed and admission to the program is granted on a rolling basis starting February 15th. Applying at your earliest convenience is highly recommended.
The program has application requirements for admission. Eligible applicants who successfully submit all requirements will be reviewed and notified via email of an admission decision within 3 weeks.
Applicants are required to provide the following during the online registration process:
- An unofficial transcript from grade 9 to present reflecting a cumulative GPA of 3.2 or higher
- If your school transcript utilizes a different grading system, please submit your transcript as is. If available, please attach a translation/equivalency guide.
- INTERNATIONAL STUDENTS: If you are an international student, a transcript refers to your complete secondary academic record. To learn more about converting your grades into a US-based GPA, please click here.
- If your school has a translation/equivalency guide, please also include it with your transcript. If you do not have a translation/equivalency guide, please still submit your most up-to-date transcript as is for staff to review.
- Value statement: At the time of registration, ALL applicants will be prompted to submit a few short sentences reflecting on their pursuit of participation in a UCLA Precollege Summer Institute. Please note that students are strongly discouraged from relying on ChatGpt/AI tools for their application responses and are encouraged to submit original and authentic answers.
For more information about the application, including questions about GPA or other requirements, please reach out to the Game Lab Summer Institute.
The Game Lab Summer Institute – Session A is a virtual program.
All meeting times will take place in Pacific Daylight Time (PDT), unless otherwise noted on program schedule and syllabus. Participants must log-in to virtual sessions at the times indicated on the program schedule.
Game Lab Summer Institute – Session B is a residential program.
For more information on UCLA housing precollege programs, please see the Housing for Minors page.
All residential precollege programs feature scheduled non-curricular evening and weekend activities that all students are expected to participate in. The nature of these scheduled activities is at the sole discretion of the individual academic department offering the program, and are not operated by UCLA Summer Sessions. To learn more about when your selected program will host such activities, please consult the schedules for each program, or contact the department in question directly: summer.institute@games.ucla.edu
Most of our residential precollege programs will hold check-in on the Sunday before the start of the program between 4-6pm, and hold check-out the Saturday after the final day of class at 11am. Please contact the department in question directly to confirm check-in and check-out times: summer.institute@games.ucla.edu
Coursework
Design Media Arts (DESMA) 3; 4 units
Grading
Students will be graded on a Pass/No Pass basis upon completion. See University Credit, Grades and Transcripts for more information about academic credit.
In order to successfully complete the program, students must not have more than 1 excused or unexcused absence.
UCLA Summer Sessions Summer Scholars Support
Qualified students attending grades 9th – 11th in Spring 2025 in the state of California may be eligible for Summer Scholars Support, a need- and merit-based scholarship offered by the UCLA Summer Sessions Office. Students must be 15 years old by the first day of Summer Sessions 2024 on June 23rd in order to participate in a Precollege Summer Institute and/or apply for Summer Scholars Support. A limited number of full and partial scholarships are available to support enrollment in SCIP/eSCIP, one Summer Course, or a Precollege Summer Institute.
Summer 2025 deadline to apply: March 15.
Session A: Virtual
July 7, 2025 – July 18, 2025
Session B: Residential
July 20, 2025 – August 2, 2025
Program Eligibility: 9th-12th grade in Spring 2025*
Application Deadline:
- Session A: June 13, 2025
- Session B: June 6, 2025
Enrollment deadline:
- Session A: July 4, 2025
- Session B: July 11, 2025
*All participants must be at least 15 years of age by the first day of Summer Sessions 2025 on June 23rd, no exceptions allowed.
The schedule and syllabus are subject to change. Enrolled students will be given updated materials closer to the program start date.
Fees and Payment Info
The program fee includes the unit fees for the UCLA coursework offered as part of the program and thus varies by UC student status. The program fee also includes the cost of UCLA Housing (for residential housing programs). In addition to the program fee, students are assessed other campus and administrative fees during the summer. This is a summary of fees that commonly apply to the selected student type.
Actual tuition and fees are subject to change by the University of California. Visit the fees, payment, and financial aid section for important disclaimer, as well as more details on fees, payment instructions, and information on delinquency, refunds, and financial aid.
VIRTUAL PROGRAM FEES:
The program fee listed in the selection are for the In-Person version only. The following are the program fees for the Virtual version.
- High School Student = TBD
- Incoming UCLA Student = TBD
- Incoming UC Student = TBD
All other fees listed will remain the same for the Virtual version.
Meet your instructors
All faculty and teaching assistants are practicing game design artists and educators affiliated with the UCLA Game Lab, with extensive experience and expertise in their respective course subjects. Each course will be led by a faculty instructor and teaching assistant, with additional staff to provide support.
Game Lab Summer Institute FAQ
PLEASE NOTE: These are LIVE class sessions. Attendance is therefore required. For students not in the United States, this may mean attending class late at night or early in the morning. Shifting to early/late hours is understandably a challenge, but live attendance is essential to learning in these classes and to overall success in the program.
Despite the online modality for the virtual Session A, the curriculum and educational goals of the program remain the same: to deliver a comprehensive, four-course introduction to game making as an artistic practice. These courses will be taught by the same instructors and teaching assistants, and students will be working on mostly the same projects they would complete in an in-person program.
To facilitate a virtual classroom experience, the program will combine live, instructor-led online class sessions with live lab sessions with teaching assistants on a daily basis. All instructor-led class sessions also will be recorded and posted each day for students who cannot access the live classroom. All of this will be augmented by supplemental resources made available to students through a classroom web portal for each of the four courses. Students will receive a digital welcome packet prior to the summer institute, which will lay out all the details and procedures for online instruction.
We strongly encourage students with an interest in art and games to consider enrolling in the program. A familiarity with using computer applications and some exposure to computer code is useful but not required. Students are not expected to have a formal background in any of the subjects we teach at the Game Lab Summer Institute.
Students are certainly welcome to use the projects they make in the Game Lab Summer Institute in their own art portfolios and college applications. More broadly, however, we view the program experience as a foundational opportunity–not only to learn some of the techniques and tools for making games, but also to cultivate a passion for developing as a game artist beyond our program.
To get a better sense of the style and diversity of game art projects created by students in our program, please visit our published archive of previous student work at: https://si.games.ucla.edu/archive/.
Typically, students create a physical, tabletop game based on their own ideas and experiences, and they develop game art assets such as characters and environments that could be found in a video game. The themes, aesthetics, and generic content of the games are up to the student to decide.
As a rule, we seek to expand students’ ideas of what games can be about, steering them towards non-traditional or personal subjects and away from the more typical game genres and images (such as fantasy and war).
This program gives students an idea of the work and expertise that go into game creation. Students are exposed to the full pipeline of game creation, both digital and physical. However, our program does not go into detail about specific types of careers in the field of game design, instead focusing on the act of independent game creation.
For students enrolled in the virtual program (Session A), all class instruction and student work will need to be facilitated through student-acquired hardware. The exact specifications are listed below. In most cases, these requirements are already met by most desktop or laptop computers students already have. Students will be provided access to Adobe Creative Cloud. Instructions to access Adobe Creative Cloud will be available prior to the program start date. Please email the UCLA Game Lab Summer Institute if you have any technical questions at summer.institute@games.ucla.edu.
Desktop/laptop recommended specifications:
- CPU: Multicore Intel/AMD processor with 64-bit/ARM-based Apple Silicon processor
- GPU: 2GB of GPU VRAM
- Microsoft® Windows® 10 / macOS v10.13
- RAM 16GB recommended
- 20 GB of available hard-disk space; Additional disk space for disk cache (10 GB recommended)
Software:
- Adobe Creative Cloud (included): Instructions will be provided in June
- Unity (free)
All completed game art projects are included in an exhibition at the end of the program—either published on a gallery-styled website (for the virtual program) or installed in a professional-level gallery (for the in-person program). Exhibition details will be communicated to parents and students in advance, but typically the in-person program exhibition happens on the last Friday of the institute, while the virtual program website is published within 1-2 weeks after the program is concluded.
In addition, we encourage students to save their own files throughout the institute, so that they may continue to develop or exhibit their projects, if they wish, after the institute is over. But as a backup, the institute will retain the final version of all submitted student files, which can be made available to students for downloading upon request.
The courses are built around daily lesson plans and work assignments–so students should expect to submit or update their work each day to an online form or folder. However, if students miss online class sessions (either live or recorded), or fall behind for any reason, instructors and teaching assistants may ask students to put in some extra time to catch up with overall course progress. Falling too far behind and delinquent assignments may result in a Not Pass grade.
Still have questions? Check out the general Summer Institutes FAQ.